Hi, I have a quick question... compared to std rand() function, Mersenne Twister implementation in your library "provides random number generators of a much better quality: Better randomness, higher resolution, and longer cycle lengths". Does it also surpass it in terms of speed? I ask, since I might need to generate tens of thousands random numbers every game frame (don't ask what for... ) and every cycle counts... Have you done any benchmarks? is it faster or slower than rand()? what about C++ and assembler versions? Thanks in advance |