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Proposal for instruction set - now on Github
Author: Hubert Lamontagne Date: 2016-08-05 12:25
Joe Duarte wrote:
Agner, there are a couple of specialized instruction domains that you seem to be pushing to FPGAs or other coprocessors, but I think ForwardCom will suffer from their exclusion.

Encryption may be specialized, but it's not optional anymore. Fast encryption is going to be a central requirement of any computing device for decades. So the lack of AES and similar instructions is a disadvantage. You could say that FPGAs can do it, but computers today are expected to be able to do this without extra silicon. FPGAs are not in anyone's Bill of Materials for a smartphone, PC, or server (well, in rare cases for servers), and there's still a lot of doubt over whether there are enough programmers who know how to fully leverage FPGAs.

What about a specialized AES encryption device, accessed using memory mapped I/O like other peripherals like DMA controllers, timers etc? Wouldn't that do the job, and keep the overall complexity lower? The OS would probably have to make sure no 2 programs are using the AES device at the same time but otherwise it would be pretty straightforwards: set the key, push the data through. Afaik that's close to how ARM does it.

Joe Duarte wrote:

Parsing text and bytecode is a huge part of what computers do every day, so I think a new ISA should take a clean look at how to speed up parsing (and JIT'ing). You don't have any counterpart to the SSE 4.2 string comparisons, and I wouldn't want to punt that to FPGAs either. I know that programs rarely use those SSE 4.2 instructions today, but that sort of thing will become more common in the future as there is more pressure on energy use in cloud computing and battery life on mobile. At some point someone is going to build a clean-sheet web server that fits entirely in the L2/L3 cache.

Text parsing is hard to speed up. It tends to be made up of loops full of loads, stores, and conditional branches, and not very many of the kind of mathematical operations that can be sped up. It's inherently serial in nature. Afaik, there are only 2 approaches for this at the moment:

- If your load is to run a whole bunch of programs at the same time (= it's a server), you can use the UltraSparc design: a really simple in-order CPU that uses tons of hyper-threading, and every time something stalls just switch to the next thread. The simple in-order core takes a lot less space so you can cram a whole bunch of them on the same chip, which lets you compensate for speed deficiencies.

- Otherwise, just use a general purpose out-of-order CPU that's as fast as possible. x86 fits this profile perfectly (which is why it's so popular still) and ARM is evolving towards that too. This is part of why RISC is popular: starting with a classic 4-issue out-of-order CPU like the Dec Alpha 21264, it's very hard to find new instructions to add that will actually speed it up at text processing and not be overly specific, and afaik the stuff that speed it up the most are just making branch prediction and data cache as fast as possible (look at x86 evolution for a perfect example of this). Truth is, if your text processing program has the kind of stuff that doesn't run fast on x86, chances are, it's doing stuff like defeating the branch predictor or data caching, and it's probably not going to run fast on ANY hardware. In fact, there are even good chances that it's not even filling the 4-instructions per cycle limit that modern Pentium-2 descendant cores can do.

Bytecode interpreters fall into a similar category of load-store-jump code and are hard to speed up for similar reasons. A way to put it is that while you can use parallelism to increase the number of calculations per second, you can't use it to increase the number of decisions per second, which tends to be limited by electrical constraints (clock rate, number of cycles of latency on the data cache, number of cycles of latency on issue - which can be reduced with a simpler instruction encoding but not past a certain limit).

I guess there's the special exception of the CPU designed to use dynamic translation - like the Transmeta Crusoe or NVidia's Denver (which in theory the Nintendo NX could use). The catch is that even then, these cores tend to perform good on loopy-mathy code, but not very well on loady-story-jumpy code (which is why the Denver performs better than ARM cores on benchmarks but worse in real world applications), and bytecode tends to be used for loady-story-jumpy code. It also doesn't help that high level programming languages tend to have all sorts of features that make the language inherently slow (one example that comes to mind is Python's data structures that I think use pointers to pointers just for getting to an object's data) and hard to dynamically compile (because they allow dynamic typing hacks, which makes it hard to protect the interpreter against corner cases).


Joe Duarte wrote:

Have you been able to guess at performance improvements from the new ISA? Holding everything else equal, the foundry technology, etc. would ForwardCom be faster or more efficient than a comparable Broadwell-E? I'm thinking of your new loops, for example, and other features. What sense do you have of the performance difference?

That's a pretty high target! To get anything close to this performance, you'd need to run ForwardCom at about 4 instructions per cycle, and considering the complexity of ForwardCom instructions, this would require a pretty large and complex CPU core. My hunch is that it would run at about the same speed as x86, but simply require less design time to implement all the crazy instruction unpacking and 286-era segmenting intricacies. I don't think ForwardCom would scale very well past 4 instructions per cycle, but to be fair I don't think any instruction set does (they tried to do it with Itanium and failed).

Imho most of the ideas and innovation and potential speed gain in ForwardCom is in the vector instructions. This means that it has good potential for numeric-heavy applications (video games! physics!), if you use vectors, which generally means you have to program in C++ and use intrinsics (or use assembly). A few C++ compilers can auto-vectorize (Intel's compiler, MSVC 2012 and later and GCC with all speed options turned on) but it has to be "trivial loops" - if any of the memory accesses alias any other memory access in the loop, or there's any sort of carried state, then it's impossible to vectorize and the compiler will issue normal instructions (ie scalar integers and floats). Basically the compiler has to prove that each loop iteration is 100% independent from other iterations, which generally only happens in numeric-heavy code looping over a buffer and applying exactly the same mathematical operation on each iteration and data coming in neat linear arrays.

For higher level languages (anything dynamic typed like javascript or pyton etc), those are not designed for vectorization in any way so it would probably run 100% scalar. For middle level languages (Java, C#), those in theory are vectorizable but only in the same cases that C++ is vectorizable (trivial loops doing numerical computation), and generally people use C++ (video games) or Fortran (scientific computing) for those applications so there's not really any point AFAIK.

 
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